Ambiguous Data Design Project
I was motivated to explore the data space after reading about Giorgia Lupi and data humanism.
I had a feeling there was an opportunity to let data directly influence an individual object, rather than a static infographic. I wanted to find a new way for the user to become the designer.
I started by framing the situation by asking what kind of data is worth keeping around.
What data will be meaningful?
Image Makers
Captures a scene with one click. Usually too much data.
Scrapeables
Data that is out there already being recorded.
Capturers
Tools to capture data not yet already recorded.
Loose
Tools to capture data with little structure.
Athletic Data!
When you record an athletic activity on a smart device, a .fit file is created that contains all of the data. This was a clear path to an opportunity to record parts of our lives that are meaningful.
Material and Process First
I needed a manufacturing method that would suit changes in form for each item. No tooling, no one-off machines.
Advantages in gantry-type machines helped me to create a controlled uniqueness of form and pattern. After considering many options, I chose 3D printing in PLA, a CNC router, and a waterjet.
It would be interesting to take this into many other machines. FDM or SLS in metal for premium or structural parts, like a table leg. Ceramic printing, plasma cutters, embroidery machines, and many more could be applied.
Connecting Data to Form
- has a consistent family
-
fits on the machines
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has noticable differences between activities
- the data should not be readable
- represents the emotion of the activity
- accounts for multiple variables
- prints in vase mode
- is not too fragile
- feels like a quality part
- has un-thinkable form
- prints without supports
- is pretty
Why do this?
Makes a creative play situation for the user. If running makes form, then you can play with form by running.
User becomes a maker in a way that is different than assembly or DIY. Offers a sense of ownership.
Gantry-style machines provide an opportunity to embed personal stories into our mass products.
Grasshopper
Exhibit - Kind Vanity
Lighting, a dresser, and mirror formed by athletic data found in .fit files from recorded activities. This proposes an alternative way of using data we generate as a medium for play and importing meaningful records into our spaces. Preparing for the day at this vanity offers a reflection of your own grit and tenacity, kindly enabling you to push through today’s struggles.